We’re building a high-intensity VR shooter designed for replayability, monetization, and a rapidly growing market.
Currently in development • Full Release 10/2027 • Targeting PC VR & Quest
is built to change that.
VR hardware adoption is accelerating rapidly (Meta, Steam, and others)
Players are demanding full, high-quality games — not tech demos
Proven genres like FPS remain underdeveloped in VR
“We’re not chasing a trend — we’re entering a validated market at the right time.”
Players fight through intense arenas, upgrade weapons and abilities, and adapt their playstyle through a scalable combat system.
Customize weapons and abilities to match individual playstyles
Unique arenas built for dynamic movement and tactical combat
Upgrade paths that create meaningful long-term engagement
Procedural challenges and scalable difficulty
Feel like an badass and let the adrenaline flow
Not Ported to It
The experience is designed to deliver adrenaline, mastery, and long-term engagement with a deep story intertwined between the loops.
Physical movement: crouch, lean, and react in real time
Fast-paced combat with constant pressure and motion
Diverse enemy behaviors and attack patterns
Core loop: fight → upgrade → survive → repeat
Top-performing VR FPS titles generate millions in revenue with strong retention and engagement metrics.
UNKIND combines a proven genre with a still underdeveloped platform — creating a high-upside opportunity.
Interested in investing?
Request Access to Pitch DeckComparable titles are priced between $20–60, validating a premium pricing strategy.
We are building in stages to reduce risk and validate continuously.
03/2023
Q3–Q4 2026
Next Fest
Q1 2027
10/2027
Steam Autumn Sale
We are currently seeking partners who want to be part of the next wave of immersive gaming.
To support core development and accelerate production
To maximize reach and visibility
Let’s build something that defines VR — not just participates in it.
Request Investment DetailsWe are a team of designers, developers, and creators with backgrounds in architecture, programming, and interactive design.
CEO, CFO, Team leader, Art director
CTO, Lead developer, Game designer, Art director
Strong focus on execution and rapid iteration
Deep passion for VR and gameplay innovation
Combining creative vision with technical capability
High quality optimization allows running on low-end hardware
We’re looking for partners who see the potential of VR and want to shape its future.
Request Investment Details
volkajakub@imaginevrlab.com