The Next Generation of VR FPS — Built for Scale

We’re building a high-intensity VR shooter designed for replayability, monetization, and a rapidly growing market.

Currently in development • Full Release 10/2027 • Targeting PC VR & Quest

Why Now Is the Moment for VR Gaming

from $16B → $284B estimated market growth by 2034

Yet truly great gameplay remains rare.

is built to change that.

VR headset icon representing accelerating VR hardware adoption

VR hardware adoption is accelerating rapidly (Meta, Steam, and others)

Player icon representing demand for high-quality VR gaming experiences

Players are demanding full, high-quality games — not tech demos

Pistol icon representing the underdeveloped VR FPS genre opportunity

Proven genres like FPS remain underdeveloped in VR

“We’re not chasing a trend — we’re entering a validated market at the right time.”

UNKIND is a fast-paced VR FPS designed for high replayability and long-term player engagement.

Players fight through intense arenas, upgrade weapons and abilities, and adapt their playstyle through a scalable combat system.

  • High-intensity arena combat
  • Deep weapon & ability customization
  • Various game modes and randomized elements with strong replayability

Designed for Depth, Replayability, and Player Freedom

Modular weapon system

Many weapons with even more attachments

Customize weapons and abilities to match individual playstyles

Vertical level design

Vertical level design

Unique arenas built for dynamic movement and tactical combat

Player-driven upgrades

Player-driven upgrades

Upgrade paths that create meaningful long-term engagement

High replayability loop

High replayability loop

Procedural challenges and scalable difficulty

Fast-paced action

Fast-paced action

Feel like an badass and let the adrenaline flow

Built for VR

Not Ported to It

The experience is designed to deliver adrenaline, mastery, and long-term engagement with a deep story intertwined between the loops.

Focus

Physical movement: crouch, lean, and react in real time

Focus

Fast-paced combat with constant pressure and motion

Focus

Diverse enemy behaviors and attack patterns

Focus

Core loop: fight → upgrade → survive → repeat

A Proven Market with Strong Revenue Potential

Top VR FPS titles have demonstrated strong sales, retention, and ROI.

Top-performing VR FPS titles generate millions in revenue with strong retention and engagement metrics.

  • Strong demand for premium VR experiences
  • Limited direct competition in replayable VR FPS

UNKIND combines a proven genre with a still underdeveloped platform — creating a high-upside opportunity.

Market Chart

Interested in investing?

Request Access to Pitch Deck

Clear Path to Revenue and Growth

Comparable titles are priced between $20–60, validating a premium pricing strategy.



Premium pricing ($20–30)



Early Access → Full Release



Post-launch content & expansions

Designed for scalability across platforms (PC VR / Meta Quest Standalone / Steam Frame Standalone / potential PS VR2).

Development Roadmap

We are building in stages to reduce risk and validate continuously.

Development Started

03/2023

Demo

Q3–Q4 2026

Next Fest

Content Complete

Q1 2027

Release

10/2027

Steam Autumn Sale

We’re Looking for Strategic Partners

We are currently seeking partners who want to be part of the next wave of immersive gaming.

What we’re looking for:

Funding Funding

To support core development and accelerate production

Publishing & Marketing Publishing & Marketing Support

To maximize reach and visibility

Let’s build something that defines VR — not just participates in it.

Request Investment Details

A Multidisciplinary Team Building the Future of VR

We are a team of designers, developers, and creators with backgrounds in architecture, programming, and interactive design.

Jakub Volka

CEO, CFO, Team leader, Art director

  • • Background in architecture and visual design
  • • Leads world-building and visual identity

Ondřej Milenovský

CTO, Lead developer, Game designer, Art director

  • • Focus on gameplay systems and technical architecture
  • • Responsible for core gameplay development
Focus

Strong focus on execution and rapid iteration

Focus

Deep passion for VR and gameplay innovation

Focus

Combining creative vision with technical capability

Focus

High quality optimization allows running on low-end hardware

We are building not just a game, but a long-term studio focused on high-quality VR experiences.

More about the game

Let’s Build the Future of VR Together

We’re looking for partners who see the potential of VR and want to shape its future.

Request Investment Details

volkajakub@imaginevrlab.com